I’m a big user of Scrumban, when I learned about Scrumban it had all the pieces that I liked about Kanban and Scrum. I like the fact that scrumban can be used that fits your team/project, at the moment I am using these aspect of scrumban for my year project:
like the daily stand-ups, poker planning and retrospectives.
chopping an entire project phase into more manageable pieces.
Having more frequent deliveries, by working in sprints.
but I also have knowledge about Scrum and Kanban. I never had the opportunity to try JIRA or Handsoft during a project. But I have been looking into both programs and looking forward in using them both within a real project.
Since most school projects have a clear goal on what your final product should be, client projects are on the opposite. During my school period, I got the chance to work on multiple real client projects. I worked on:
What are their wishes, what do they want to achieve.
Keeping them updated on the project, when unexpected events, budget costs happened and sending checkpoint reports.
Having meetings with them.
Often times clients have no game development background and you need to make sure that the client understands what is going on and trying to figure out at what the client truly wants.
As I worked on projects, I have always been chosen to be the team lead, because of this I got to learn a lot about leadership and where I really learned about the slogan: love to be hated. As a leader, I want to get the best out of my team and work together in creating an amazing product. But I have experienced that this sometimes means that you must make tough decisions that not everyone will be happy with, but making sure that the game is at its best is my priority and responsibility. Doing this together with my team is my goal.
I know both Mac and Windows packages, but since a lot of companies work with Windows I invested more time into developing my skill into the Office packages:
I came in contact with production and really found my place in game development. Together with my history it only helped me grow as a producer and I am eager to continue to expand my growth. Coming from multiple discipline background, gave me the ability to make better estimations for tasks or for seeing certain risks. Originally come from a 3D artists background, with interest in 2D. I later shift my attention to UI/UX design, when I did my second internship at Codeglue, I was able to work on Terraria's UI. When I went to the NHTV, I also did a semester C++ for an own engine project and made some mini games and creating simple menus. Which again helped me better understand what programmers have to go through in order to make a game
Throughout the years, I worked with small (2-6 people) and larger (10-25) teams, each has their own challenge, that you have to keep in mind. Most of my school years, I have been working a lot in teams as a project manager, next to being a producer for the team as well, I did a lot of the micromanagement tasks. Checking in with team members, low-level management and track the progress of the project across all departments, making sure we are working to quality standards.
Success is not the key to happiness. Happiness is the key to success. If you love what you are doing, you will be successful.
I am a dedicated producer who has worked on not only school projects but also on external client projects, which took me out of the safety of a school environment and let me experience how to communicate with clients, budgets, quality control, management and team dynamics, which helped me grow as a producer. Furthermore, I come from a multiple discipline background: 3D art; UI/UX design and some basic C++. Because of this, it gives me a good grip and understanding about game development and the dependencies within a project. I have been working my way towards larger teams and bigger production pipelines. This gave me insight knowledge about micro and macro management techniques, agile management, team dynamics and pipelines.Currently, my main focus lays with AAA development and I want to continue my development and improve my skills. I always push myself to improve and I have a “never give up” mentality. I am eager to learn and ready for the next challenge in my development.
Do to some technical difficulties the email part of my portfolio has been disabled.
You can still contact me through my official mail addres: firstname.lastname@example.org.
Sorry for the inconfinience.